2018 EVENT BROCHURE

© 2017 WESTMORLAPALOOZA / TEN THOUSAND HOUR MEDIA
 

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2018 DODGEBALL RULES

KNOW THE BASICS
⦁    5 ON 5 GAMEPLAY
⦁    NO SUBSTITUTIONS ONCE A MATCH STARTS
⦁    GAMEPLAY STYLE IS "ELIMINATION" THAT ENDS WHEN ALL OPPONENTS ON ONE TEAM ARE ELIMINATED.
⦁    DIVISION SERIES GAMES ARE SINGLE GAMES UNLESS OTHERWISE SPECIFIED.
⦁    TOURNAMENT GAMES ARE BEST OF 3/5/7 GAMES AND ARE SUBJECT TO CHANGE DUE TO TIME AND ANY OTHER REASON NECESSARY.
⦁    JUDGING FOR MOST CREATIVE DODGEBALL TEAM BEGINS DURING THE 1ST ROUND OF SATURDAY'S TOURNAMENT.
⦁    PROFANE SWEARING & OBSCENE GESTURES WILL NOT BE TOLERATED AND WILL BE MONITORED BY REFEREES.
⦁    THE DODGEBALL CAGE EXISTS THE SAME WAY AS WALLS IN A GYM WOULD EXIST.  IT IS THERE SOLELY AS A BOUNDARY AND TO SPEED UP GAMEPLAY.
⦁    GAMEPLAY BEGINS WITH A CENTERLINE RUSH FROM BOTH TEAMS.
⦁    PLAYERS MAY NOT SLIDE OR DIVE INTO THE NEUTRAL ZONE OR THEY WILL BE CALLED OUT.
⦁    CROSSING THE NEUTRAL ZONE WILL DEEM A PLAYER OUT
⦁    BALLS COLLECTED AT THE CENTERLINE AT THE BEGINNING ARE 'DEAD' BALLS AND HAVE TO BE BROUGHT BACK ACROSS A TEAM'S ATTACK LINE TO PUT THE BALL 'IN PLAY'
⦁    WHEN A PLAYER THROWS A BALL, THE BALL IS LIVE UNTIL IT HITS THE GROUND, CAGE, NETTING, OR IS CAUGHT OR GOES OUT OF PLAY.
⦁    A PLAYER STRUCK WITH A 'LIVE' BALL IS OUT AND SHOULD REMOVE THEMSELVES FROM THE CAGE IMMEDIATELY.
⦁    A SINGLE CHIRP FROM A REFEREE'S WHISTLE DEEMS THEY WITNESSED AN OUT.  NOT ALL OUTS HAVE TO BE WITNESSED BY A REFEREE.  A PLAYER THAT IS CLEARLY HIT SHOULD REMOVE HIMSELF FROM THE CAGE.  INTENTIONAL CHEATING WILL RESULT IN DISQUALIFICATION OF FUTURE MATCHES AND/OR EVENTS FOR THAT PLAYER.
⦁    MULTIPLE CHIRPS FROM A REFEREE'S WHISTLE STOPS GAMEPLAY.
⦁    A PLAYER THAT CATCHES A LIVE BALL WILL CAUSE THE PLAYER THAT THREW IT TO BE OUT
⦁    A LIVE BALL THAT HITS A PLAYER BUT IS CAUGHT BY A TEAMMATE WHILE IT IS STILL LIVE CAUSES THE THROWING PLAYER TO BE OUT.  IF THE TEAMMATE TOUCHES IT BUT DOES NOT CATCH IT THEN BOTH PLAYERS WILL BE OUT AND THE THROWING PLAYER STAYS IN.
⦁    A LIVE BALL THAT HITS MORE THAN ONE OPPONENT BEFORE BEING A DEAD BALL WILL CAUSE ALL OPPONENTS TO BE OUT.
⦁    WHEN USED FOR BLOCKING, A BALL IS NEUTRAL UNTIL IT HITS SOMETHING THAT CAUSES IT TO BE DEAD.  
⦁    PLAYERS THAT USE BALLS FOR BLOCKING ARE SUBJECT TO BALLS SLIGHTLY BRUSHING/STRIKING THEIR HANDS/FOREARMS/SHOULDERS ETC.  IF IT IS CLEAR THAT THE BALL BRUSHED YOU OR STRUCK YOU IN ANY WAY, YOU WILL BE DEEMED OUT.  SAFEST BET IS TO DODGE.
⦁    BALLS THAT EXIT THE CAGE ARE DEAD BALLS AND SHOULD BE RETURNED TO THE DESIGNATED BALL BOYS OR REFEREES.  
⦁    DO NOT THROW EXITING BALLS BACK INTO THE CAGE.
⦁    GLOVES ARE NOT PERMITTED. NO SUBSTANCE ON THE HANDS OF ANY KIND.
⦁    THE ONLY TIME THAT A PLAYER WHO IS OUT CAN RE-ENTER THE CAGE IS WHEN A TEAM IS DOWN TO THEIR LAST PLAYER AND THAT PLAYER MAKES A CATCH.  UPON COMPLETION OF THE CATCH, ANY ONE PLAYER ON THAT TEAM MAY RE-ENTER THE CAGE.  **THIS ONLY APPLIES WHEN YOU'RE DOWN TO YOUR LAST PLAYER.  A SINGLE PLAYER MAY ONLY RE-ENTER THE CAGE ONCE PER MATCH.
⦁    THERE IS NOT A HEADSHOT RULE.  ALL PARTS OF THE BODY ARE IN PLAY.
⦁    IF THE GROUND IS WET, THE REFEREES MAY START THE GAME WITH EACH TEAM HAVING TWO BALLS AND THE FIFTH BALL GOING TO THE FIRST TEAM THAT HAS A PLAYER ELIMINATED.  
⦁    GAMEPLAY IS CONSTANTLY EVOLVING AND WILL RUN INTO SITUATIONS THAT AREN'T COVERED UNDER THE RULES.  THE REFEREES WILL STRIVE TO KEEP GAMEPLAY AS FAIR AS POSSIBLE AND RESERVE THE RIGHT TO CHANGE RULES AS NECESSARY.  

 

 

WMLP DODGEBALL RULES

WMLP Dodgeball rules are loosely based off of Official National Dodgeball League Rules and can be found at TheNDL.com.  They have been altered to suit our needs.  

All players should show good sportsmanship inside/outside of the cage, and before/during/after gameplay.  
The event is an all ages event.  Players should refrain from using profane language and displaying any obscene gestures while in the cage.  Depending on the severity of an incident, our referees can warn you, deem you "out" in a particular match, or have you removed from the event.  
You should keep track of the schedule posted and have your team ready to play at your designated times or by following the scheduled rounds.  Gameplay will not be held up because your teammates are late or cannot be found.  As long as a team has at least 2 players, a game can start.  Once a game starts, the players in the cage are the only eligible players for that particular match.  During division series matches, gameplay will go by fast.  During that period, your team should stay together in the seating area around the cage to be ready to enter the cage for your match.  Gameplay can not be held up during divisional series matchups.  If there are questions about your playing time or the schedule, teams should speak with the Dodgeball games Coordinator Michael Hupp. 


REFEREES
During gameplay there will be at least 2 centerline referees.  Tournament games may include corner mediators to add an additional view at the ends of the cages.  Referees will blow the whistle once to start the game, once to indicate they've observed an out, and 3 times  to stop/pause gameplay.  
**When you have been hit by a ball and are "out", you are to remove yourself from the cage.  The referees try to see as much as possible and call outs, but the game is still run off of the honor system.  If you are seen as a constant dishonest player or attempting to cheat, you will not participate in future events.

THE CAGE
The dodgeball cage is a total area of 60' x 30'.  The cage is 6' tall chain link panels.  The ends of the cage provide an additional 7' of netting.  The cage exists the same way that the walls of a gymnasium would.  Balls that strike the cage or the netting system become dead balls and are no longer live.  See diagram.

PLAYERS
Teams consist of 5-8 players.  Gameplay is 5 vs. 5.  There are no substitutions in dodgeball.  The 5 players that start the game will finish the game unless there is apparent injury.  Players may not play on more than one team.  Teams may not add additional players to their team after the registration period unless there is exigent circumstances and approved by the tournament director.

EQUIPMENT
(5) dodgeballs will be used in play.  All 5 balls are 7" rhinoskin dodgeballs that are foam based and covered with an outercoating of rhinoskin.   These balls are used to avoid serious injury.  The balls can also be thrown at high speeds and can curve depending on your grip and how you throw them.  
**GLOVES ARE NOT PERMITTED.  A PLAYER MAY NOT HAVE ANYTHING ON THEIR HANDS.  NO STICKY GRIP SUBSTANCES OF ANY KIND ARE PERMITTED.**
Any clothing you choose to wear including headwear will become a part of you in the cage.  If a ball hits a large hat that you're wearing, you are out.  Limit the articles you wear into the cage.  

BALLS OUT OF THE CAGE
Any balls that would exit the cage will be given to the referees.  Referees will put the balls back in play by giving them to the team with the least amount of balls or the least amount of players.  

MATCHES
All matches are single game elimination matches unless otherwise specified by the referee.  Tournament games will be best of 3, 5, or 7 games depending on time and are subject to change.  A match is finished when a team's last player has been eliminated.

THE RUSH (START OF GAME)
        -The Rush occurs at the beginning of each game or reset.
        -Upon the official's signal, both teams rush to center court and attempt to retrieve as many balls as possible.
        -A team may rush with as many or as few players as it wants, but at least one person from each team has to Rush.
        -There is no limit to how many balls an individual player may retrieve.
        -Players may not slide or dive head first into the neutral zone or they will be called out.
        -Crossing over the neutral zone will result in an "out."
        -Players may not physically grab and pull another player across the neutral zone or prevent them from returning to their side of the court.
***SLIDING AND DIVING INTO THE NEUTRAL ZONE WILL NOT BE PERMITTED.  YOU SHOULD ASSESS THE CONDITIONS OF THE GRASS FOR DEW AND BE CAUTIOUS WHEN RUSHING.  IF THE REFEREES BELIEVE YOU SLID, WHETHER IT IS YOUR INTENTION OR NOT, YOU WILL BE CALLED OUT.  THIS IS IN EFFECT TO AVOID SERIOUS INJURY.

PUTTING A BALL IN PLAY
    After retrieving a ball, the player and the ball must go completely behind the attack line before the ball is in play.  During the Rush, any ball retrieved from the neutral zone must be returned behind the attack line before it may be thrown at an opponent.  A ball that hasn't crossed the attack line is considered a dead ball.  Any hits or catches are voided plays.
    There are 2 basic ways to put a ball into play following a Rush.

        -A player carries the ball across the attack line.
        -A player passes the ball to a teammate who is behind or carries it across the attack line.
        
THERE ARE NO TIMEOUTS.
There are no timeouts except under exigent circumstances or when deemed necessary by a referee.

OUTS
          A player shall be deemed "out" when:
        -A live ball hits any part of the player's body, clothing, or uniform.
       - A defending player catches a live ball they have thrown
       - A ball that hits a player and is caught by a teammate before it hits the ground, cage, or anything else that might deem it dead.  It results in a catch and an out for the other team's throwing player.
       - A ball that hits a player and then touches another player before it hits the ground or any other object that would deem it dead would result in 2 outs.
       - A missed catch where the player makes contact with the ball counts as an out.
**THE ONLY TIME THAT A PLAYER WHO IS OUT CAN RE-ENTER THE COURT IS WHEN A TEAM IS DOWN TO THEIR LAST PLAYER AND THAT PLAYER MAKES A CATCH.  UPON COMPLETION OF THE CATCH, ANY ONE PLAYER ON THAT TEAM MAY RE-ENTER THE CAGE.  **THIS ONLY APPLIES WHEN YOU'RE DOWN TO YOUR LAST PLAYER.  A SINGLE PLAYER MAY ONLY RE-ENTER THE CAGE ONCE PER MATCH.

BLOCKING
        Players can defend themselves by blocking the ball in flight with another ball but must retain control over the ball they are blocking with.  A player dropping or losing possession of the blocking ball is deemed "out."
        Any blocked ball rebounding off another ball is considered live.  Any player hit by the rebounding ball is deemed "out."

STALLING
 The act of intentionally delaying the game.
        If gameplay is not progressing.  A referee may tell a team that they are "on the clock".  The deciding factor on this will be the team who has the most balls or the most players.  If a team is told that they are "on the clock" or announced that they have "ten seconds", then that team has ten seconds to put a ball in play by throwing it at the other team.  If a team does not act, then the referee will call players out on that team who have balls and did not act.
        Referees may put one or both teams on the clock if they are stalling.  Referees also have the ability to stop play and forfeit a teams balls to the other team after being warned for stalling.

OUT OF BOUNDS
        If any part of the player's body touches the far neutral zone line (at the center of the cage), the player shall be deemed "out".  Players may not stand up against the cage or be touching the cage during gameplay.  Times will occur that you will touch the cage while making plays.  Players will not post their body on the cage to try to gain an advantage and will be warned by the referees.  
        

NEUTRAL ZONE RULE
The neutral zone is a 4' by 30' area centered around the centerline.  It is marked by yellow lines.  A player may safely step into the neutral zone but not across their far line of the neutral zone.   Any player crossing over the neutral zone is deemed "out."  You may not cross the neutral zone for any reason.

HEADSHOTS
DUE TO THE USE OF 7" RHINOSKIN FOAM BALLS.  THERE IS NOT A HEADSHOT RULE.  ALL PARTS OF THE BODY ARE IN PLAY.  

 

RULES ARE SUBJECT TO CHANGE AND ADJUSTMENT FOR 2018 EVENT.  REFEREES WILL GO OVER RULES BEFORE THE DIVISION SERIES GAMES START.